Sleeping Guard Game
Required:
- blindfold
- any object which can be stolen – neckerchief, baseball, frisbee, etc.
Instructions:
Choose one Scout to be the sleeping guard. The rest will be thieves.
The guard is blindfolded and sits on the ground next to the object to be stolen.
The thieves start from a distance away and approach the object quietly to try to steal it. They must walk, not run.
If the guard hears a thief approaching he points at them. If he correctly points to a thief, then that thief is out.
If one of the thieves gets the object without being pointed out, he gets to be the guard for the next round.
Beanbag Toss Game
This Game is meant for Tiger scouts.
Required:
- 5 beanbags
- paper targets
- tape
Preparation:
- Tape the targets to the floor so they don't move.
- Define a throwing line 10 or so feet away.
Instructions: Each scout tosses the 5 beanbags at the targets. Completely on the target is 2 points, partially on is 1 point.
Crows and Cranes
Activity Level: High
Needed: Even number of players
Instructions: Divide the scouts into two teams - the Crows and the Cranes. The teams line up facing each other about a yard apart. Mark off a base line 30 to 50 feet behind each team, or line them up in the center of a room and use the walls for the bases. When the leader calls out "Crows," the Crows must race to thei4r base without being tagged by the Cranes. When the leader calls "Cranes," they try to get back safely Players who are tagged become a member of the opposite team. The team with the largest number of people at the end of a given time period wins. The leader can add suspense by prolonging the commands, "Cr-r-r-rows" or "Cr-r-ranes."
Steel the Bacon
Activity Level: High
Needed: Large playing area, even number of players, beanbag (or a neckerchief tied in a knot work)
Form two lines facing each other about 25 feet apart. Place the beanbag in the center. Count off the scouts in each line from opposite directions. The leader calls out a number, and the opponents with that number run to the center. The object of the game is for a Cub Scout to snatch the beanbag and get back to his side without being tagged by the one with the same number from the other side. Score two points if a player rings the beanbag back without being tagged. Score one point for the opposing team if the snatcher is tagged.
Spinning Compass
Activity Level: High
Needed: Compasses on strings (optional), Cones or a line
Form the scouts into teams. The scout will wear the compass around their neck, run to the line, spin around 7 times with their arms straight out, then run back and place the compass on the next scouts neck.